This research paper addresses the problem of generating involuntary andprecise animation of quadrupeds with automatic rigging system of variouscharacter types. The technique proposed through this research is based on a twotier animation control curve with base simulation being driven through dynamicmathematical model using procedural algorithm and the top layer with a customuser controlled animation provided with intuitive Graphical User Interface(GUI). The character rig is based on forward and inverse kinematics driventhrough trigonometric based motion equations. The User is provided with variousmanipulators and attributes to control and handle the locomotion gaits of thecharacters and choose between various types of simulated motions from walking,running, trotting, ambling and galloping with complete custom controls toeasily extend the base simulation as per requirements.
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